Service Level Agreement
Last updated: 2026-04-19
This SLA covers the availability we commit to for each plan and what you get if we miss it.
Uptime targets
- Starter: best-effort, no SLA credit
- Community: 99% monthly uptime
- Empire: 99.5% monthly uptime
What counts as downtime
Downtime is any minute during which the game server or the panel is unreachable due to a failure on our side — panel API down, agent daemon down, game server process crashed and not restarting, network outage on our hardware, upstream provider failure at OVH or Cloudflare.
What doesn't count
- Scheduled maintenance announced at least 48 hours in advance
- Issues caused by your plugins, configs, or custom code
- Facepunch updates that require downtime
- Force majeure (upstream ISP outages, data center fires, acts of war)
- Suspension due to billing or AUP violations
Credit schedule
If we miss the SLA in a calendar month, you can request a service credit:
- 99%–99.4% availability: 10% of that month's fees
- 95%–98.9%: 25%
- Below 95%: 50%
Credits are applied to future invoices. We don't issue cash refunds for SLA credits.
How to request a credit
Email support@teafarm.gg within 30 days of the end of the affected month. Include the server ID and the approximate downtime window. We'll cross-reference against our monitoring and respond within 14 days.
Monitoring
We run external uptime monitoring on status.teafarm.gg — this is the public record. If it says we were down, we were down.